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single player.
#13
genusis Wrote:Lets see packets are for sending information back in for between something< which if you have a server you have to use something like a packet.>

you don't really have to use a server you could make the clients to be connected together but then you still need to send packets to other clients unless its an rpg. but if you are doing an online game i suggest using a server to help stop hacking and taking over your game.

If you're making a single player game its better to not use a server.

The only reason MS has a server is so that it can be multiplayer >_>;
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