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Fallen Phoenix Online
#6
Winifred Wrote:Gah, it logged me out when I tried to post my big reply! Anyways, I'm too lazy to attempt to retry it, so here are basic points:

-Games based on popular franchise = recipe for failure (but despite that, yours sounds really interesting lol)

-What additional info can you release at this time, if any?
~Level up progression, or more spell/skill-based progression, where everyone is on even grounds, and strategy reigns supreme?
~More group-oriented, or is solo entirely possible?
~Target audience: mostly roleplayers who want to immerse themselves in HP setting, or is there sufficient endgame content planned for the more hardcore gamers?

-Awesome microphone idea haha.


That's basically the gist of it; any additional information would be great. Also, how far into development is the game? The site was... generally unhelpful, as you previously mentioned lol.

I've tried to make my game a thing on it's own, thus it's set after the books and all that jazz, and there's way more locations than are mentioned in the books (I have a world map all drawn up in my head lol, and some on paper, including hunting areas etc).

The game should be out tomorrow if all goes to plan, 1.8 is looking pretty much sorted, just a few scripting tweaks to make. And also I have to make 3 more common rooms, as well as other small things. I also have to sort the currency out (as there's 3 separate units... it's a pain to calculate it lol).

Levelling up can be done in many ways. Quests give exp, hunting monsters gives you exp. But the major win of this is that the game isn't based on just hunting level, you get exp for each spell you cast, which goes to your Magic Level, which is needed to cast more powerful spells, and more fun spells (such as transfiguration and teleportation/apparition), as well as skill levels such as Cooking Magic and so on. I've tried to make the game something the hardcore roleplayers can enjoy without falling too far behind, and something the "got to get highest level" players can enjoy too, it's a tough balance but I think I've got it as close as possible.

There is a group orientation, even in the school there will be a point system (which is almost complete), where you earn your house points, and at the end of the week ('til 2.0 it'll be every day to ensure it works fine) the house with the most points gets a random reward from a table of rewards, this could be anything from Double Damage on spells for EVERY person in that house for the week, or it could be items (which you collect from the chest in your common room). So the game really does rely on teamwork to progress fully.

Like I said about the whole good-evil thing, you can be whoever you want, however, you have to have killed X amount of people before you have the chance of using the killing curse (which uses your entire MP and 1/4 of your HP, so it's a dangerous choice to make). And also, you can't be killed in the school, it's a sort of non-pvp introduction to the game for players, so they can get used to the game in a safe place... BUT!!! there's an arena inside the school where you can duel to your heart's content without fear of losing items etc Smile. I've put a lot of time into working out what would be the best way of making the game, and a non-pvp school introduction (which you can leave at any time, but it's advisable to do all the school quests for spells, or you won't know the extra spells), where players can decide to stay and not leave, where they can progress through the ranks of the school.

It's hard to describe how much is in this game that, until I get mappers, can't be used.

The microphone idea came to me suddenly when I was in university being lectured on the different types of microphones, basically the thing will let you record your own voice macros for your hotkeyed spells, I'm working on small test versions of it, and up to now I've been able to record a macro that lets me (most of the time lol) make my GM char say "LOL" on screen Big Grin. Once voice recognition's done I'll probably upload a tutorial here for it.

Thanks for the interest Smile
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