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#3
the .Text's are anything else like warp player to, jail, setsprite, setaccess, just make new text box for every one of those new features. And there should be a tutorial piece in there that shows you how to set it up so it will call the map editor

Quote:create a button called btnMapeditor
This is Map Editor
then put this inside


Code:
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    If GetPlayerAccess(MyIndex) >= ADMIN_MAPPER Then
        Call SendRequestEditMap
         frmMirage.Width = 14175
    Else: Auth = "You are not authorized to carry out that action"
             Call AddText(Auth, BrightRed)
    End If
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