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[BUG]Safe Zones...
#7
Try this:

Code:
' Check if map is attackable
    If Not Map(GetPlayerMap(Attacker)).Moral = MAP_MORAL_NONE Then
        If GetPlayerPK(Victim) = NO Then
            Call PlayerMsg(Attacker, "This is a safe zone!", BrightRed)
            Exit Function
        End If
    End If

Delete the old If statement and replace with that.
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