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EliteMsg...lol
#1
So yeah, for shits and giggles, I tried liquidating the AdminMsg into EliteMsg, so that only level 100's can send and see the messages. But it won't work. I don't get kicked for bad packets, or anything, but it doesn't show the EliteMsg, like it should, instead it shows *Message (* is the trigger)

I was just going to leave it, because it was only to see if I could make it, but then I realized that I'll never get any better, if I don't learn what to look for when something doesn't work. I literally spent hours on this. I'd really appreciate any help.


Here's the code.
[spoiler]Server Side
Code:
Sub EliteMsg(ByVal Msg As String, ByVal Color As Byte)
Dim Packet As String
Dim i As Long

    Packet = SEliteMsg & SEP_CHAR & Msg & SEP_CHAR & Color & END_CHAR
    For i = 1 To MAX_PLAYERS
        If IsPlaying(i) And GetPlayerLevel(i) = "100" Then
            Call SendDataTo(i, Packet)
        End If
    Next i
End Sub

Code:
CEliteMsg

Code:
SEliteMsg

Code:
Case CEliteMsg
            HandleEliteMsg Index, Parse

Code:
Sub HandleEliteMsg(ByVal Index As Long, ByRef Parse() As String)
Dim Msg As String
Dim i As Long

    Msg = Parse(1)
    
    ' Prevent hacking
    For i = 1 To Len(Msg)
        If AscW(Mid$(Msg, i, 1)) < 32 Or AscW(Mid$(Msg, i, 1)) > 126 Then
            Call HackingAttempt(Index, "Admin Text Modification")
            Exit Sub
        End If
    Next i
    
    If GetPlayerLevel(Index) = "100" Then
        Call AddLog("(Elite " & GetPlayerName(Index) & ") " & Msg, ADMIN_LOG)
        Call EliteMsg("(Elite " & GetPlayerName(Index) & ") " & Msg, AdminColor)
    End If
End Sub

Client Side

Code:
Sub EliteMsg(ByVal Text As String)
Dim Packet As String

    Packet = CEliteMsg & SEP_CHAR & Text & END_CHAR
    Call SendData(Packet)
End Sub

Code:
CEliteMsg

Code:
SEliteMsg

Code:
Case SEliteMsg
            HandleEliteMsg Parse

Code:
Sub HandleEliteMsg(ByRef Parse() As String)
     Call AddText(Parse(1), CInt(Parse(2)))
End Sub
[/spoiler]
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