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Directional Blocking (My way)
#3
I haven't added it, but I might be able to help.
I would think the problem would either be in canmove clientside or playermove serverside

clientside I would compare the end(after the differnet checks for each direction) to a normal ms version to see if anything there might need to be changed. and also compare the serverside playermove with an unedited one, since its likely those 2 are the problems.

Maybe gettingmap is set to true(which doesnt let you move till its set back to false) but the request to move to the tile isnt getting sent.

I just looked over it so I could be wrong, but those would be my suggestions. Hopefully Mr. Funk knows more.
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