13-08-2009, 04:41 PM
Putting aside the logistics of pulling a project of this type off.....
What would be the best language for supporting a 200-400 playerbase in a 2d game but with a good amount of particle effects?
As well what sort of common languages ( variations of C, etc) could be cross platform?
Thanks in advance
What would be the best language for supporting a 200-400 playerbase in a 2d game but with a good amount of particle effects?
As well what sort of common languages ( variations of C, etc) could be cross platform?
Thanks in advance
