26-09-2008, 04:28 PM
Your code looks right but I believe the two animation layers aren't really necessary. They would sort of cancel each other out and be useless.
The way it works is similar to the Mask and Mask2 layers. Mask goes below Mask2. Anim will appear underneath Anim2. Get it?
So maybe if you wanted o have a animated 32x32 tile with say, a 16x16 flashing light on top of it or something it would be useful.
You could go into the GameLoop and find the MapAnimTimer (I think?) code and create a new way to animate. Having two different animation times would allow things to not look so "flash. flash. flash" you know?
The way it works is similar to the Mask and Mask2 layers. Mask goes below Mask2. Anim will appear underneath Anim2. Get it?
So maybe if you wanted o have a animated 32x32 tile with say, a 16x16 flashing light on top of it or something it would be useful.
You could go into the GameLoop and find the MapAnimTimer (I think?) code and create a new way to animate. Having two different animation times would allow things to not look so "flash. flash. flash" you know?