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MS 3.4 FPS screenshot
#11
DFA Wrote:
DFA Wrote:DirectDraw uses hardware acceleration if it is available on the client's computer.
as for memory...
this has primary buffer as video memory (has to be), and the rest as system memory....

BTW, this is dugor's work PC

this is no longer true for the latest mirage source, it attempts to place into video memory, upon failure, it uses system memory. It's like a "determine best setting" feature

And here I was thinking I was the only lemon clever enough to through a resume next in there :
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