Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
First Mirage Mud
#21
Dragoons Master Wrote:Wooooowww, I saw the topic, read it all, but I didn't saw the Black Ages Online on top xD
That's my game's name! Change it! xD
I'm here for... more time than you do...
Black Ages, the name, exists since... middle-end 2003 Wink A little before I came here, beg-2004.
:lol:
I wouldn't look too far into it "Dragoons Master", it wasn't done intentionally, but i'm far too busy to worry about a silly name conflict at the moment. You came here beginning of 2004? Lol, I was the only super moderator on the old old forums when Granite ran MS years ago, I've been around a LONG time. Also, I tried downloading Black Ages from your site, and there doesn't actually seem to be a working download, or any sign of a playable game. Concerning the name, I've yet to get my books out to research the medieval life, and I'm assuming a new name will come from related happenings of that era since I want the game to closely resemble the history of the 15th and 16th centuries but still with the elements of magic and fantasy.
A lot of games claim to be set in medieval times, but it pi**es me off because there's nothing medieval about them, besides going around the game as a knight with a long sword killing goblins and skeletons.

shaded Wrote:It seems to me that you have a huge list of rooms. I would sort them by areas so that you can organize it better, maybe you have already done this?

True, there's no telling what rediculous amount of rooms will be used.

Pbcrazy Wrote:lol i hope you plan on making a GUI.

but on a serious note. pretty neat, looks a bit to boring for my taste but thats ok. Ive started work on a text based game from scratch, and ive gotten pretty far in only one week. Ive gotten a vis inv, vis equip, Character stats, primitive item desc, an original (i think) map system, and shops kinda working, still need to finish the vis shop part but thats half way done.

maybe we can compare source sometime?

Yes, a full graphical user-interface will be designed for the game.

They all look a bit boring at first, but it's like reading a really cool book where you choose how the story goes. Now you don't actually have to be into books to enjoy these types of games, but they are highly highly addictive once you've gotten used to the graphic-less gameplay, because eventually you start using your imagination (Which most younger people these days don't know what that means. No offense, but WoW isn't the only style of RPG game out there).

I don't have visual inventory and stuff like that yet, not that it would be difficult to put it in as i'll also be using pictures for players, monsters and items on the ground aswel. I also have characters stats, and full AD&D ones working nicely. I've changed a lot of the formulas from Mirage Source to work better when calculating stats, experience and damage etc. which are becoming a little complex, but they keep the game nicely balanced and unique.

Mithlomion Wrote:Looks cool.

Your site looks like a freewebs template Tongue.

It is... lol
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)