27-06-2008, 09:05 PM
Read my post. Essence can do any one of those things. Hell, Mirage could as well if you wanted to take the time to edit the engine.
Switching to Gamemaker doesn't add new functions to the game, it doesn't break away some of the limitations, like converting to .NET or something would, and it doesn't have anything that you couldn't do yourself in VB6, saving you a lot of programming time by the way.
In every forum you keep assuming I don't read your posts or understand what I'm talking about, I do.
I'm asking you one question: What are you going to achieve by this apart from a curly bracket language that you could get by converting to a more powerful language? There are no merits in converting to Gamemaker.
Switching to Gamemaker doesn't add new functions to the game, it doesn't break away some of the limitations, like converting to .NET or something would, and it doesn't have anything that you couldn't do yourself in VB6, saving you a lot of programming time by the way.
In every forum you keep assuming I don't read your posts or understand what I'm talking about, I do.
I'm asking you one question: What are you going to achieve by this apart from a curly bracket language that you could get by converting to a more powerful language? There are no merits in converting to Gamemaker.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?