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Gamemaker or Vb6 programmer
#7
*bangs head on table*

Me on Essence forums Wrote:So I was thinking, what if I could rewrite mirage, or a mirage like engine in gamemaker. I kept running into the same problem, server lag. But I think I have that fixed. I was thinking that I could just port the client to gamemaker, rewriting everything as I do, so that all that really remains is the server and the packet system. Gamemaker has all of the cabability to do this. Using 39dll I can send and receive packets. It has binary readwrite functions for the maps, and it can load external resources. So why gamemaker? A few cool features.

Things you can do with one line of code in gamemaker:
alpha blending
image resizing
animations
switch/play/pause/change volume of music
move anything
draw anything
draw shapes
draw text
rotate things
flip/mirror things
particle effects
lots of other stuff

other cool things
unlimited animation frames
easy to learn
very fast programming
no real need to init anything
custom particle effects
the ability to execute code on the fly (not recommended though)
the ability to upload your game to yoyogames
you can also use yoyogames instant play
you can use the gmc to find a gfx artist/music composer
very active and large community
not a dead language
may soon work with macs.
VERY forgivable syntax
Code:
if game = true then show_message("hi")


Code:
if game then show_message('hi')


Code:
if game false then show_message('hi')


Code:
if game != false
{
show_message('hi')
}


all work.

Happy now? This is NOT a page for the project. I don't care if you don't know what gamemaker is, or if you don't want to use it. But if you do want to use it, and want to help me please post here.


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