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Mapping Finished
#1
[Image: map.PNG]

All shadows rendered in real time, the map is completely dynamic and can be set my the mapper to a new size at any time. The camera subroutine automatically checks the player's position and scrolls accordingly.

I'll get a video up tomorrow when I finish the GUI Big Grin
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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