Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Delete this, New topic made.
#27
I am awaiting to see how the game is for testing. The sprites look nice. I've always loved the first three Zelda games.

It's hard for me to comment much more, since I haven't been able to see any of the game mechanics.

[ATTACHMENT NOT FOUND]


Some Ideas:

PvP Zones:

I read on your forums that you plan to have to teams and they go and fight. It would be cool if the arenas were not just one room or even just a couple. The arena fights should be an entire dungeon. The two sides start on different entrances. Then they go in and try to make their way through one of those old school dungeons. The players have to move blocks and avoid traps, possibly falling into pits and such and fighting each other. When a player dies they are removed from the dungeon and cannot re-enter. The goal could be for the team to collect the most amount of rupees or however they are spelled. When a player dies, their rupees spill out of their corpse all over the floor. If a player wishes to withdraw from the dungeon, they can go back to their starting position and they get to keep what they collected; or they could risk trying to keep collecting more. This might just be a bit more fun than just throwing people into an arena and saying "Fight!".

Good/Evil Players

Well while having some major draw backs for being evil, there should be a distinct benefit for evil players. They cannot enter towns and constantly get attacked by good players or guards. Maybe through the struggle of being evil, they can save up enough money to purchase rooms that they can edit and turn into their own dungeon. They can setup traps and other features for players to explore. Since evil players cannot use banks, they have to store their loot in chests within the dungeon only.

Note: This one would take some re-working and balancing, but it could be a lot of fun.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)