16-06-2008, 11:30 PM
Code:
If Npc(MapNpc(GetPlayerMap(index), i).Num).QuestID > 0 Then
Call StartQuest(index, Npc(MapNpc(GetPlayerMap(index), i).Num).QuestID)
End If
Put that in your attacknpc sub. I think it works fine if you put it around the part that sends the npcs "say" message