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Quest help (from m:rpge)
#2
Code:
If Npc(MapNpc(GetPlayerMap(index), i).Num).QuestID > 0 Then
                        Call StartQuest(index, Npc(MapNpc(GetPlayerMap(index), i).Num).QuestID)
                    End If

Put that in your attacknpc sub. I think it works fine if you put it around the part that sends the npcs "say" message
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