11-06-2008, 11:46 PM
Alright I give crappy updates on here, but I will list some stuff I've added.
Explore Mode: It allows you to separate from your character and move from map to map with the arrow keys. You don't have a sprite when doing so. This is needed so players can view the world around them without being limited to just the map their character(s) are on.
Hatcheries: Depending where you build your city; you may or may not be able to build hatcheries. If you are in swamps, you can create swarms from it. In the sky islands you can create dragons. Next to ocean tiles(not fresh water) you can create leviathans. And underground you can create giant spiders.
Formulas: A mass amount of formulas that I will not get into great detail about. Pretty much they determine how much your resource buildings provide depending on morale of city, number of peasants to job ratios, the terrain that is below or adjacent to the city, etc. Also for attacking cities and players.
Transfer Resources: Allow players to move resources from city to city as needed.
Sound: Added unique sound affects that I created.
Removed libraries and tech levels from cities. I just didn't feel the need for it.
[ATTACHMENT NOT FOUND]
I have more done, but much of it is minor and not worth posting. I am using the old GFX for the screen shot till the new tile set is finished by PBcrazy.
Explore Mode: It allows you to separate from your character and move from map to map with the arrow keys. You don't have a sprite when doing so. This is needed so players can view the world around them without being limited to just the map their character(s) are on.
Hatcheries: Depending where you build your city; you may or may not be able to build hatcheries. If you are in swamps, you can create swarms from it. In the sky islands you can create dragons. Next to ocean tiles(not fresh water) you can create leviathans. And underground you can create giant spiders.
Formulas: A mass amount of formulas that I will not get into great detail about. Pretty much they determine how much your resource buildings provide depending on morale of city, number of peasants to job ratios, the terrain that is below or adjacent to the city, etc. Also for attacking cities and players.
Transfer Resources: Allow players to move resources from city to city as needed.
Sound: Added unique sound affects that I created.
Removed libraries and tech levels from cities. I just didn't feel the need for it.
[ATTACHMENT NOT FOUND]
I have more done, but much of it is minor and not worth posting. I am using the old GFX for the screen shot till the new tile set is finished by PBcrazy.