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Legacy of Aein
#39
Religion is an idea I have had for some time.

I am rewriting the market program. Pretty much a player can post their resources they which to sell. The resource will be removed from the player "stash". It will then show up at the market. They will be able to withdraw it at any time and also post other trades.

Morale of the city will determine the revolts. If I do go with religion that will be just one aspect that can cause revolts. Famine, Plagues, etc will also lower morale. On top of that, there will be ways to raise the morale of your city.

I was thinking about allowing players to set a capital; which will gain slight bonuses to everything. While they can always create other cities.
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