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Legacy of Aein
#38
Few ideas for your game.

Revolt. If your people are treated badly they can refuse to mine, cut wood, or refuse to pay taxes etc.

Religion. You should be able to choose a made up religion and depending on that religion, it will determine troop morale. Also, you need to build places of worship depending on your religion and if you don't, people can revolt and refuse to work or pay taxes. If you conquer a city of different religion, you can choose to slay non-believer or simply convert them and build your own places of worship over theirs.

Nation-types. Like a nation focused on good training or massive in number but weak troops or cavalry specialized or naval specialized etc.

Colonies. You should have 1 main city and be able to build colonies elsewhere that can also grow into a city.

Player-to-player things. You can trade resources make alliances and declare wars. Trading resources could be prohibited from a certain player due to religion.

Rebels. Non-player controlled enemies that can attack your cities and cause your people to revolt if you do not have enough military units in your city.

Control. Options to oppress your people give them freedoms and whatnot. If not oppressed PROPERLY, they can revolt. Sounds weird I know.

Well, those just came to mind after playing some Medieval 2.
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