27-05-2008, 01:50 AM
Added a few more terrain types.
Plains
Desert
Light Forest
Dense Forest
Hill
Mountain
Swamp
Fresh Water
Salt Water
Rezeyu mentioned earlier about having different terrain affecting attacking bonus. Asrrin29 mentioned movement endurance. I am going to have both and more.
Terrain is going to play a major role in the game.
EXAMPLE 1:
You create a city that is next to fresh water and on the plains.
You will obtain a greater farming bonus.
You can build Docks.
You are subject to floods and tornadoes.
You are immune to rock slides and forest fires.
It is cheaper to expand the city due to less obstacles.
Your city is resistant to ambush tactics.
EXAMPLE 2:
You create a city that is on a mountain.
You obtain a greater mining bonus.
You are subject to rock slides and volcanic activity.
You are immune to forest fires, floods, and tornadoes.
It is much more expensive to expand due to terrain obstacles.
Your city is vulnerable to ambush tactics.
Your city gains a defensive bonus.
EXAMPLE 3:
Your army is on plains.
You move at best movement rate.
Horses gain offensive/defensive bonus.
Ambush attacks are weakened.
Archer attacks are strengthened.
EXAMPLE 4:
Your army is on light forests.
You move at 4/5 movement
Horses gain 1/2 offensive/defensive bonus.
Ambush attacks are strengthened.
Archer attacks are weakened.
Fire attacks are strengthened.
Creating wood forts are cheaper and quicker.
Concealment is possible.
Plains
Desert
Light Forest
Dense Forest
Hill
Mountain
Swamp
Fresh Water
Salt Water
Rezeyu mentioned earlier about having different terrain affecting attacking bonus. Asrrin29 mentioned movement endurance. I am going to have both and more.
Terrain is going to play a major role in the game.
EXAMPLE 1:
You create a city that is next to fresh water and on the plains.
You will obtain a greater farming bonus.
You can build Docks.
You are subject to floods and tornadoes.
You are immune to rock slides and forest fires.
It is cheaper to expand the city due to less obstacles.
Your city is resistant to ambush tactics.
EXAMPLE 2:
You create a city that is on a mountain.
You obtain a greater mining bonus.
You are subject to rock slides and volcanic activity.
You are immune to forest fires, floods, and tornadoes.
It is much more expensive to expand due to terrain obstacles.
Your city is vulnerable to ambush tactics.
Your city gains a defensive bonus.
EXAMPLE 3:
Your army is on plains.
You move at best movement rate.
Horses gain offensive/defensive bonus.
Ambush attacks are weakened.
Archer attacks are strengthened.
EXAMPLE 4:
Your army is on light forests.
You move at 4/5 movement
Horses gain 1/2 offensive/defensive bonus.
Ambush attacks are strengthened.
Archer attacks are weakened.
Fire attacks are strengthened.
Creating wood forts are cheaper and quicker.
Concealment is possible.