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First Mirage Mud
#11
GameBoy Wrote:shaded, I will most definately be looking for development staff soon, with experience in mud systems and mud games themselves.

Smaug is fairly good. I've used 4Dimensions, MUD32, Smaug, RPMUD, Quest, Adrift, SUDS, 3Kingdoms, WheelMUD and more.

I've played games like Achaea, Imperium, Dark Legacy, Legends of Terris, Nightmist, Realms of Kaos, Revelation, Deity Online.

So I know my sh*t when it comes to MUDs. It was playing muds that got me into game development, but due to the lack of sources available back then I got into 2D game development, since the resources were more available, but now i've got the knowledge to make a mud I thought it was about time to do it, but still using the engine I first ever used to develop games with.

William, I doubt i'll be releasing anything until the game is ready, which may not be for months.

I've got some experience when I started my own MUD using ROM. It was called GiaMUD and I got Mud Magic to host my server for 7$ every 6 months (I think). Anyways, I had it all working from Cygwin Big Grin My good friend, Trilo, is amazing with writing stuff up...be it stories, room descriptions, or anything...me and him used to play a few MUDs (mainly Carrion Fields (awesome!!); he probably still plays) and he did some cool descriptions and so on. Anyways, I'm sure he'd be happy to work on a serious MUD if I contacted him about it. If you want to see some examples of his work, I might be able to find some...
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