14-05-2008, 01:09 AM
Wow this would be AMAZING.
And Robin...because of your post of trailing snow steps my brain is loading with thoughts about how to do this. I'm just going to post my thoughts here.
Make a new map attribute for "Snow"
Make a Snow.bmp that would have 4 32x32 rows for each direction and maybe 4 columns for when the snow fades away
Make a new surface to blt the snow that's hooked up with Snow.bmp
Make a timer in GameLoop that is activated when the CanMove function returns true or something and the blt then calls from the direction of the player and changes the fade away animation every second or something...
Sorry for the sudden burst of thoughts...I just had all this come into my head.
And Robin...because of your post of trailing snow steps my brain is loading with thoughts about how to do this. I'm just going to post my thoughts here.
Make a new map attribute for "Snow"
Make a Snow.bmp that would have 4 32x32 rows for each direction and maybe 4 columns for when the snow fades away
Make a new surface to blt the snow that's hooked up with Snow.bmp
Make a timer in GameLoop that is activated when the CanMove function returns true or something and the blt then calls from the direction of the player and changes the fade away animation every second or something...
Sorry for the sudden burst of thoughts...I just had all this come into my head.