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Animation Loops outside the Gameloop
#4
Yeah I failed to mention Im using an optimized GFX system so you'd only need to render something once, which would also render to a seperate buffer that is blted whenever anyone moves underneath that area. So NOW is this acceptable? I dont want to have things in the gameloop that dont need to be used alot.. Would a few tickcount loop timers create noticable problems or lag? They are, afterall, being exited.
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