08-05-2008, 09:25 PM
FIGHTING STYLES
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cautious
analytical
organized
berserk
I was going to add four+ fighting styles, which are chosen upon creation. Each fighting style will have a weakness to one opposing fighting style. Also, each style will produce slightly different outcomes and affects tactics.
Cautious: Player moves slightly slower than others. Ambushing and surprise tactics are much harder to perform on the style. Troop loss is lessened when in combat. They are weak against Organized.
Analytical: Player plans and analyzes everything around them. This gives them a slight bonus with tactics. They are weak against Berserk.
Organized: Player moves in a strict formation. It is difficult to break their morale. This style gains a greater bonus against cities. They are weak against Analytical.
Berserk: Player moves at a quicker rate than others. They suffer greater troop loss and cause greater troop loss. They have a slight penalty with tactics. They are weak against Cautious.
*Note: This is just a rough sketch of the idea. It is not implemented and I plan to work out further details. Any comments would help greatly.
--------------
cautious
analytical
organized
berserk
I was going to add four+ fighting styles, which are chosen upon creation. Each fighting style will have a weakness to one opposing fighting style. Also, each style will produce slightly different outcomes and affects tactics.
Cautious: Player moves slightly slower than others. Ambushing and surprise tactics are much harder to perform on the style. Troop loss is lessened when in combat. They are weak against Organized.
Analytical: Player plans and analyzes everything around them. This gives them a slight bonus with tactics. They are weak against Berserk.
Organized: Player moves in a strict formation. It is difficult to break their morale. This style gains a greater bonus against cities. They are weak against Analytical.
Berserk: Player moves at a quicker rate than others. They suffer greater troop loss and cause greater troop loss. They have a slight penalty with tactics. They are weak against Cautious.
*Note: This is just a rough sketch of the idea. It is not implemented and I plan to work out further details. Any comments would help greatly.
