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Concepts and Inspirations
#10
Bleeding and/or Severing Limbs

For a heavily PK style game.

When a player has been wounded to a certain amount. They begin leaving trails of blood on the map. Or if you wanted a skill to do this.

It would make it easier to chase down enemies.


As for the severing limb parts, this is going to be a stretch. First your game will need to make use of paper dolls. Randomly in combat, someone may strike a deadly blow; removing an arm or even beheading a player.

The sheer entertainment of watching the head of your enemy plopping off would be grand. Add some animations... :twisted:
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