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Concepts and Inspirations
#5
Master Skills

Create your own skill?! I suppose you could get this to work.

In an unique game players get 3 skills total. But they get to create them through a menu editor.
There are many options. You can set the amount of damage it can possibly do. You can set the range of how many squares. You also have a large amount of affects.

Example 1: Set the damage to do 1-10 damage. It has one range. But I want to pick the double damage at night option. I call it Night Ambush.

Example 2: Set the damage to 1-3. It has 5 range. Having more than 1 range the skill now requires a long distant weapon. I pick the multi-hit option. I also want it to do fire damage. I call it Fire Barrage.

Example 3: Set absorb damage to 5. Duration 10 seconds. Pick affect hide. I call it Shadow Run.

There is a penalty though. Each time you make it more powerful, the more delay you can use it again. So if I made an powerful skill, I might only be able to use it every 5 minutes. Also damage and other parts will be capped to prevent abusing.


The best part is yet to come. Well you can create 3 or maybe 5 or maybe 1 every 10 levels. Your pick! But you also can learn 3. Whenever a skill is used upon you, there is a SLIGHT chance you might learn it. Or you could teach it to your friends. Everyone would be talking about that awesome skill so and so made.

There is a lot ways you could go with this. Maybe base it on class. A rogue would have a different set of options than a fighter. Be creative, this would give any game a unique aspect.
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