03-05-2008, 04:21 AM
Soul Weapons
At some point everyone wishes they could have a custom weapon made for their character. The Soul Weapon system takes care of that.
Scattered throughout the game there are rare weapons that have been known to have stupendous powers. When a player finds this weapon they can give it a name. Each one has different "personalities".
Soul Eater: Whenever a player pkills another player, the weapon grows in power. Though this is a slow and dangerous method, it can eventually become a dangerous item.
Component Weapon: Gathering different items and bonding them with the weapon will provide unusual results. Once bonded it cannot be removed. It is done through trial an error. A more powerful Component Weapon may alllow five slots. A weaker only one.
Arcane Weapon: Every time a spell is cast upon the player there is a random chance that the item will absorb this power. It is rare and could take the player a long time before it gathers some sort of energy.
Maybe have a class that only uses Soul Weapons. They start off very weak, but can later on channel great powers through these magic weapons. And as a side note, a lot of balancing would be needed here. These are only ideas and not concrete methods.
At some point everyone wishes they could have a custom weapon made for their character. The Soul Weapon system takes care of that.
Scattered throughout the game there are rare weapons that have been known to have stupendous powers. When a player finds this weapon they can give it a name. Each one has different "personalities".
Soul Eater: Whenever a player pkills another player, the weapon grows in power. Though this is a slow and dangerous method, it can eventually become a dangerous item.
Component Weapon: Gathering different items and bonding them with the weapon will provide unusual results. Once bonded it cannot be removed. It is done through trial an error. A more powerful Component Weapon may alllow five slots. A weaker only one.
Arcane Weapon: Every time a spell is cast upon the player there is a random chance that the item will absorb this power. It is rare and could take the player a long time before it gathers some sort of energy.
Maybe have a class that only uses Soul Weapons. They start off very weak, but can later on channel great powers through these magic weapons. And as a side note, a lot of balancing would be needed here. These are only ideas and not concrete methods.