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Concepts and Inspirations
#2
Player Monsters

Sometimes you just want to pk and fight rather than level up or explore. But it's risky and you are going to make enemies. Maybe your game is anti-pk. Well this system will provide excitement and draw new players to a game.

Every so often the server will randomly open a slot for a player monster. Well when it does so everyone is alerted. When you go into the login menu the server will send the client a message that a Player Monster is available. The player will click this option. However, they will not be creating a new character. They will enter the game as a random monster. The player will not have a name nor will they see names(This will prevent bias attacks). The monster cannot speak either. You could have flags on the monster to allow them to be nomadic, only enter certain maps, or confined to a certain area.

When the Player Monster position is filled, there will be an alert message to all the players. They can either stay safe or try to hunt it down. It is the Player Monster's job to survive and hunt others. You might take the form of a weak orc or a powerful dragon. Depending on the game, this could easily tie in with the see-saw quest system.
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