20-04-2008, 04:43 AM
I Currently have this setup in my Genesis Source:
Socket 1. Main Data Socket (Loging into server ingame data & text) - No Buffer
Socket 2. Movement Data Socket (Player & NPC Movement) - With Player buffer & disabled Winsock nag
Socket 3. Admin Editor (Used for NPC Editor, Map Editor, Spell Editor Ect Ect) - No buffer
It's alot faster, i mean alot faster. Even when editing maps other players wont suffer the server lag when updating as it wont use the main socket. Same princible as Movement Socket. I am thinging about taking out the player buffer and adding it to the Main Socket as this is were is likly needed.
Socket 1. Main Data Socket (Loging into server ingame data & text) - No Buffer
Socket 2. Movement Data Socket (Player & NPC Movement) - With Player buffer & disabled Winsock nag
Socket 3. Admin Editor (Used for NPC Editor, Map Editor, Spell Editor Ect Ect) - No buffer
It's alot faster, i mean alot faster. Even when editing maps other players wont suffer the server lag when updating as it wont use the main socket. Same princible as Movement Socket. I am thinging about taking out the player buffer and adding it to the Main Socket as this is were is likly needed.