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Socket for Movement - Completed
#39
I Currently have this setup in my Genesis Source:

Socket 1. Main Data Socket (Loging into server ingame data & text) - No Buffer
Socket 2. Movement Data Socket (Player & NPC Movement) - With Player buffer & disabled Winsock nag
Socket 3. Admin Editor (Used for NPC Editor, Map Editor, Spell Editor Ect Ect) - No buffer

It's alot faster, i mean alot faster. Even when editing maps other players wont suffer the server lag when updating as it wont use the main socket. Same princible as Movement Socket. I am thinging about taking out the player buffer and adding it to the Main Socket as this is were is likly needed.
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