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Gameloop optimizing
#17
Aye, Spodi. Big Grin

Biggest Sakuramisora has ever gotten was like twelve players on at one time, and the community has just about died after the laptop (which we hosted the server on) was physically destroyed. I made the decision then to hop over to miragesource again, especially since William finally finished MSE2 (which has been great thus far, by the way).

Doing things like binary compression, and the tile encoding you mentioned once basic features are all set in place are definitely two things I'm looking at personally, but every little detail isn't really necessary for even as big as my game has gotten in the past.
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