Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Gameloop optimizing
#13
Spodi Wrote:
Kousaten Wrote:Make it pretty, then make it efficient.
That's a bad idea.

Actually its a good idea. Better to have something slow but complete instead of an incomplete, non-functional, buggy, but fast game.[/quote]

Who says a fast game is buggy, non-functional, incomplete? LOL I know my engine isnt blting everything properly atm but I'm not going to release it buggy. Also I think it's better to work on the engine itself before releasing it with good gfx, so you don't have to release as many patches and updates.

Rezeyu Wrote:I win because I cap my fps at 18.

Ftw.
I might do that, Im pretty sure I'm going to use 16x16. What code do you use for your fps lock?
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)