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Winds Whisper Release!
#78
Mithlomion Wrote:
Robin Wrote:If he did that it'd be hardly copying. Tons of games have it. Same with the spell system.

Thats like saying.. "Tons of games have characters who can walk, why cant mine have it"

.. im pointing to the actuall "casting animation".. spell thingy and so on. It highly reminds of Silverdale.. meh do as you like.. Im not saying you cant use the spell system, i just think it makes WW look like Silverdale more and more.. and i though you yourself didnt want that.. since you said yourself it wont be anything like silverdale.

Its the basic ideas i had which made my games good and unique.. You do as you want.

You really do confuse me.. One minute you're telling me the game is good and the next you're telling me it's too like Silverdale and you don't like it.

Casting animations, spell animations, casting time and cool down time are the RPG norm and have been for a while. SD + WW share the same basic principles but the systems are completely different.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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