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Animation Loops outside the Gameloop
#10
GIAKEN Wrote:
Code:
If GetTickCount > SecondTimer Then
                Call CheckTempTree
                SecondTimer = GetTickCount + 1000
            End If

That's how it should look. Instead of doing the check and adding a lot, it just does the check and then adds once.

Thanks for that, just fixed up my Gameloop and Serverloop ;D

I need some constructive criticism on the way I set up the respawn timer.
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