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smoother npc walking
#4
When I reply with a link, it means it useful.

Don't argue with me.

The reason he walks like that is because of the AI. Seeing the link now?

Fix the AI calculation so it's not the retarded 'Dice' system that is default and it'll sort out the NPC movement.

Speed up the loop if it's too slow.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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