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So I said I was finished with my quest system...
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And I did, but I thought of one last thing I kinda want to add. The problem is, I can't think of how to do it.

In my quest system, you can make the player kill npcs to complete the quest. I want like, a special "Boss" kind of npc, that only spawns on the map if the player has to kill it for a quest. That way you can randomly have a giant NPC that attacks on sight rampaging through a map (or several maps) in noob town.

I figured there's a couple different ways to approach it, either adding a new variable to npcs, or to the map properties. But when it actually comes to checking if a player on the map has a quest with a "boss" npc, and spawning that npc only when that player is on the map.

Keep in mind, I haven't started coding this at all. Just been brainstorming and looking at the spawn npc sub. Help me brainstorm mirage.
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