24-03-2008, 11:59 PM
If I use breaks, it works fine.
My first thought was that I was stuck in a loop, but it's only with the Winsock parts of code.
Like if I were to call load player/saveplayer it's fine, but if I connect or close a connection, my server.exe locks up.
My first thought was that I was stuck in a loop, but it's only with the Winsock parts of code.
Like if I were to call load player/saveplayer it's fine, but if I connect or close a connection, my server.exe locks up.