24-03-2008, 10:35 AM
It's not randomly, it's when it saves something.
Measure how long it is between pauses and then compare it to the timer that controls the ingame player-saving.
Measure how long it is between pauses and then compare it to the timer that controls the ingame player-saving.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?