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Optimized Surfaces
#65
This toturial is fine, apart from the map animation. If the map animation stay in the lower and upper buffer, they will not work as you would have to clear the upper & lower buffer every animation frame. If you use the Middle buffer they will work, but you will be able to walk over the fringe animation tiles. If you clear the upper & lower buffer every frame the map will dissapear as you will clear the map. Thats the only problem i can see with this tut.

POST EDIT
Sorry, i've just realised Mirage don't have Fringe animation layers. Sorry don't listen to me i don't know what i'm talking about.
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