Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Cerberus Version2 Source release
#9
Sorry stream, I mentioned in the initial post that I won't be supporting this version of the source. Try changing the TileRec values back to integers, there may be more to it to fix the problem but if you've got a good working knowledge of VB6/MSE1 you should be able to work it out.

Fox Wrote:Those push blocks sound quite interesting actually, I'll have to check this out a bit later.

Bit of bravery releasing the source eh? ^_^
Hope you like Smile
The engine wasn't heading in the right direction any more, I'm still using it as a base for my two game projects though, still needs a few bugs fixing and fair bit of optimizing to bring it up to speed.
Considering I'm not going to work on it directly anymore source release was the best thing for it.


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)