28-02-2008, 04:50 AM
Log 010
Log 011
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Log 014
Code:
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::2/27/08::
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::Deathlycat::
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* Cleaned out bugs in Options code. Now, the system saves and laod properly. Revamped it slightly so that it displays your options after you exit frmOptions or after you type "/opt on" or "/opt off"
* Set up a partially working visual inventory. Doesn't blt blackness if you drop the item, it doesn't do the layering properly, also, it starts off in spot -1 or something. Need to fix these and more bugs.
Log 011
Code:
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::2/29/08 ~ 3/2/08::
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::Deathlycat::
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* Worked more on GUI (main game)
* Added in partially complete custom GUI. Positioned screen (now, custom minimize/exit buttons work -> no rollover yet). Top bar moves frmMirage when you click and drag it.
* If you have an access of 1 or more, then you can right click on the map to warp there.
* Changed WarpTo Sub so that is sends the x and y values along with the map (not yet in the /warpto command)
* Scretched NPC variation. Might add back in later. Now you just set the NPC's: MaxHP, MaxMP, giveEXP, and DMG (Damage). You can also check the auto-calculate checkbox for each one to calibrate it when you change values for STR, DEF, MAGI. Need to work this a little more.
* Removed NPC HP bars
* Made it so that the NPC HP regen packet is only called when the NPC has more than 0 hp AND has less than their max HP
* Started pixeling another sprite
* Created mainmenu base, started implementing
* Optimized part of player options code/top bar (the one that moves form)
Log 012
Code:
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::3/19/08::
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::Deathlycat::
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* Added a frmSurfaces that contains all the surfaces for the game. It is loaded when you are on the main menu (when you
first start the .exe) and it is not visible. Only there to save resouerces.
* Now, on frmUseChar, your sprite for each character is displayed (edited the sendchars packet server side). It is loaded
when you successfuly Log In. May need to change later.
* frmNewChar and frmUseChar, the sprites are loaded from the frmSurfaces
Log 013
Code:
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::3/22/08::
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::Deathlycat::
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* Finsihed with the surfaces. They are all assagigned to frmSurfaces (except frmMapEditor, which is special) and they function correctly
* Fixed an error with admin warping that exits map editor (w/o saving) if you are in it when you warp.
* Fixed up the visual inventory, now it displays your first 15 items. Need to add a maxinv value to the player's themselves, so that I can use 15 as the miniumum and have it add up with bags and such.
* When the server loads, it shows the overall percent loaded and the percent loaded for each element loaded/cleared. Not precise at the moment. Need to edit later.
Log 014
Code:
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::3/25/08::
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::Deathlycat::
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* Worked more with visual inventory, now you can drag things, but it is still faulty. It only switches items sometimes and it doesn't set the items, so if you switch a test1 and a test2, the space will show they switched and in your inventory screen it will say they switched (/inv), but when you drop where they were, they remain the old items.
* Pixeled a shit grass tile, but it looks sorta like it could work (with some editing)
* Fixed up the visual inventory, now it displays your first 15 items. Need to add a maxinv value to the player's themselves, so that I can use 15 as the miniumum and have it add up with bags and such.
* When the server loads, it shows the overall percent loaded and the percent loaded for each element loaded/cleared. Not precise at the moment. Need to edit later.