Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Old Development Logs (reference olny)
#3
Log 005
Code:
:::::::::::
::2/20/08::
:::::::::::
::Deathlycat::
::::::::::::::

* Smoother walking

* Pixeled first sprite

* Finished Options system in a Vanilla MSE, yet to code into P2B

* Started GUI for custom NPC HP, MP, SP, EXP, and Damage (Minimum and Maximum values for each)

Log 006
Code:
:::::::::::
::2/21/08::
:::::::::::
::Deathlycat::
::::::::::::::

* Set up constants for NPC variation and added values to NPCRec (commented out for now). Plan on settign it up sometime soon, lol.

* Removed the updatedisplayposition feature, will be added back in later

* Integrated player options code into the game. Works perfectly. Will assaign the values to actual options at a latter time.

* Removed the changing position of the sprite on frmNewChar. Now just shows the sprite facing down and stays there. Still cahnges with the cmbClass so that people will see the correct sprite.

Log 007
Code:
:::::::::::
::2/22/08::
:::::::::::
::Deathlycat::
::::::::::::::

* Set up the laoding and saving of the NPC variation. Haven't done autocalculate. All it does at the moment is give the NPC the hp of HPMax. Need to add the auto-calculations in and the actual utilization of these variables. For they are just sitting in the NPCs file at the moment.

* Fixed a weird error. The code that checks to see if an NPC is dead was commented out? It way have been the reason that the NPC didnt have HP and cou;dnt be attacked until I uncommented it. It could also have somethng to do with my new GetNpcMaxHp sub.

Log 008
Code:
:::::::::::
::2/23/08::
:::::::::::
::Deathlycat::
::::::::::::::

* Worked more on the NPC system. Now, the auto-calculate button works (some errors to fix). Need to add in

variables to the MapNpc to save the variations because the default system gets things such as MaxHP from the

actual NPC instance. Now, the EXP and damage variations are in place along witht the HP, MP, and SP. I should

tie them in with the NPCs actual stats because you could face the maximum NPC hp/mp/sp variation and get the

minimum EXP variation.

Log 009
Code:
:::::::::::
::2/24/08::
:::::::::::
::Deathlycat::
::::::::::::::

* Added in a frmMapEditor.

* Now, the password is case sensative

* Now, selecting on for dislay FPS or display Map Coordinates, under frmOptions, works. They function properly. Also, fixed error where the Options wouldn't load or save. But another weird error came that saves them improperly. I have to fix this.


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)