18-02-2008, 11:34 PM
Well, what I did is I manually invoked the SavePlayer function when the packet is sent. I will look over everything one more time and I could post the source if needed.
[EDIT]
I made sure ever variable or call of this is CanUpdateDisplayPosition and now it saves it properly. What it doesn't do, however, is load this. I'm working on it.
[EDIT]
I made sure ever variable or call of this is CanUpdateDisplayPosition and now it saves it properly. What it doesn't do, however, is load this. I'm working on it.