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about tiles size. [Hello community!]
#3
Dave Wrote:64x64 tiles are pretty big (but I guess we're all used to 32x32...)

If you do that, you'll probably need to increase the resolution of the walking animations by adding more frames. Instead of just scaling up the graphics, I think you'd have much better luck by creating your own graphics from scratch... but not everyone can do that so do the best you can!

We have nothing against "new tries"... we dislike "unrealistic" tries. Changing hte size of the graphics is hardly unrealistic, and there are tutorials here for that that can easily be adapted to 64x64 tiles with a little smarts.

I agree with what dave said, as well if you come here saying your game is going to be totally awesome and be like We are going to do this this and this without a basic plan on keeping yourself organized then we mock you,

just some suggestions

when you decide what you want to do try to estimate a time to have it done (include time for trial and error) Lay everything out for your team so everyone knows what their positions are and dont try to run the whole thing yourself let your staff be involved.

an example for if I wanted to do paperdolling I know I can get this done in a day but I want to give myself a few days incase I run into errors and get emergency's IRL and so further so maybe give myself a week to work out all the bugs, if its done before hand thats great.
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