15-08-2009, 01:36 PM
Well there are plenty of choices, I wouldn't recommend VB6 for Such MMORPGs that require Fast proccessing. VB6 is a good choice for other things.
However things i do recommend are:
C++/Qt(C++ can be easy to understand if you learn it in a method that you find intrests you, Qt makes C++ code portable and makes coding in it slightly easier)
.NET(Any .NET language will do, theire all mostly the same except F#. Theire pretty easy and you can rapidly make applications in it, and Mono makes it available on many platforms, however .NET may seem intimidating at first.)
Game Maker(I'm not sure how good it preforms with high numbers of players, but when 2D is you're thing this is an Excellent application, Not cross-platform but it's really easy to get started and is a fun way of doing things.)
Other BASIC variants(There are so many i can't count, Some are easier to code it, Some are more powerful and some are easier to program games in, Google them.)
Python/Lua(Both Interpreted languages, however Python is an Amazing little language and is quite powerful, a little slow and crossplatform. Lua is also very easy and used by many mainstream games for Scripting, can also be compiled with LuaJIT and you can use many Libraries with it.)
Just pick something you like, i didn't list everything, but I hope i helped.
However things i do recommend are:
C++/Qt(C++ can be easy to understand if you learn it in a method that you find intrests you, Qt makes C++ code portable and makes coding in it slightly easier)
.NET(Any .NET language will do, theire all mostly the same except F#. Theire pretty easy and you can rapidly make applications in it, and Mono makes it available on many platforms, however .NET may seem intimidating at first.)
Game Maker(I'm not sure how good it preforms with high numbers of players, but when 2D is you're thing this is an Excellent application, Not cross-platform but it's really easy to get started and is a fun way of doing things.)
Other BASIC variants(There are so many i can't count, Some are easier to code it, Some are more powerful and some are easier to program games in, Google them.)
Python/Lua(Both Interpreted languages, however Python is an Amazing little language and is quite powerful, a little slow and crossplatform. Lua is also very easy and used by many mainstream games for Scripting, can also be compiled with LuaJIT and you can use many Libraries with it.)
Just pick something you like, i didn't list everything, but I hope i helped.