04-02-2008, 05:07 PM
Yeah, I've heard that drawing text in any version of DX is slow, but I have FPS to spare and it's only a small time game. I am cutting corners and I am breaking coding standards more than I should, but hey 
I'm just lazy ;D
Started working on the autotiles. Originally I was pissing around with extra polygons and crap, then I decided to pre-render all the possible tiles in Photshop. After 30 minutes of making them I realised that I could easily create the desired tiles by using 4 16x16 polygons rather than one 32x32.
I really need to find some sort of algorithm to scan the surrounding tiles to make this decision though, as I can't exactly use 8+ If statements every loop for every tile xD

I'm just lazy ;D
Started working on the autotiles. Originally I was pissing around with extra polygons and crap, then I decided to pre-render all the possible tiles in Photshop. After 30 minutes of making them I realised that I could easily create the desired tiles by using 4 16x16 polygons rather than one 32x32.
I really need to find some sort of algorithm to scan the surrounding tiles to make this decision though, as I can't exactly use 8+ If statements every loop for every tile xD
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?