26-01-2008, 09:20 PM
BitBlt means you're loading all the graphics into memory again (as well as loading them into DX7 surfaces) to just blt them into a different box.
BltToDC means you can use the graphics stored in a surface rather than having to load everything again.
It also doesn't get wiped out like BitBlt.
BltToDC means you can use the graphics stored in a surface rather than having to load everything again.
It also doesn't get wiped out like BitBlt.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?