Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
DirectX8 + Alpha Channels
#21
Robin Wrote:I have no experience in DX8 at all.

I literally spent 3 hours converting the other day because I wanted to work with those tiles I have, which are full of alpha channels.

I was basically just ripping out parts of the old DX8 engine Kenko and I worked on for NarutoRealm. Luckily I'm a fast learner, and I know how to do things with it now.

Haven't done a lighting system yet, although I probably will do, as I'm currently in talks with Rory to implement a Harvest Moon style farming system.

Ahh, I see. Thanks anyway.

Robin Wrote:Here's a screenshot of the opacity tool:
http://img222.imageshack.us/img222/1231/...lolbk7.png

Thank you. I can't believe I didn't see that.

Dragoons Master Wrote:I just finished converting too. I had the same problem xD Night it self is easy, but draw a big box and set the rgba color of all the vertices to 0,0,0,alpha value, and make it like... 170, that's my night. About the lights, I'm not sure...
Yeah, I have done similar things to produce a nice night effect, but I still can't get lighting to work the way I would like it to. Oh well, back to working on it! Smile
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)