25-01-2008, 12:16 PM
I myself have spent the last week working with DirectX 8 and am almost finished converting my engine.
Since you (Robin and Spodi) have done so already, I have a few questions if you don't mind:
- Why you you have D3DRS_LIGHTING turned on in that screenshot? I was under the impression that is was useless in a simulated 2D world.
- Did you code in any kind of night or lighting system? I am having trouble figuring out the best way to do it. Multi-texturing sounds good, but it forces the lights to line up with and be the size of a tile, does it not? However, when I alphablend light in random places, I have trouble figuring out how to darken the rest of the tiles (darkening the vertex colors doesn't seem to work).
- How do you directly edit the alpha channel of individual pixels in Photoshop? I have looked and searched and googled and I can't figure it out.
Thanks in advance.
Since you (Robin and Spodi) have done so already, I have a few questions if you don't mind:
- Why you you have D3DRS_LIGHTING turned on in that screenshot? I was under the impression that is was useless in a simulated 2D world.
- Did you code in any kind of night or lighting system? I am having trouble figuring out the best way to do it. Multi-texturing sounds good, but it forces the lights to line up with and be the size of a tile, does it not? However, when I alphablend light in random places, I have trouble figuring out how to darken the rest of the tiles (darkening the vertex colors doesn't seem to work).
- How do you directly edit the alpha channel of individual pixels in Photoshop? I have looked and searched and googled and I can't figure it out.
Thanks in advance.