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Security flaws in MS
#3
Joost Wrote:http://web.miragesource.com/forums/viewt...=75&t=1500

So editing only client-side, you can walk trough other players. Seems like a vurnable thingy.


Also, I'll use this topic to tell you people you're dumb. I've seen people add really nice secutity to their game, encrypting all packets, and other [edit]. It's not neccesary. If a server checks if all packets send by the client make sense, you dont need any form of security. Security = waste of memory, bandwith, etc. Proper server is all you need.

Well, just to point out a lot of us people can spell... also,

if i send a packet to the server triggering the giveaccess event procedure, how can the server figure out if thats dumb or not? Its in the game so it makes sense.


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