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Security flaws in MS
#1
http://web.miragesource.com/forums/viewt...=75&t=1500

So editing only client-side, you can walk trough other players. Seems like a vurnable thingy.


Also, I'll use this topic to tell you people you're dumb. I've seen people add really nice secutity to their game, encrypting all packets, and other shit. It's not neccesary. If a server checks if all packets send by the client make sense, you dont need any form of security. Security = waste of memory, bandwith, etc. Proper server is all you need.


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