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Game Design
#24
Labmonkey Wrote:While the system blody and matt made indeed are very good, they only provide fun for the few that are gods. I would make a chart, but I am too lazy. Basically the fun of being a god goes down as more gods are added to the system, but more overall fun is generated from being a god. While the god/king system may be a great addition to an already stable game, it shouldn't be the main focus. While it would be very fun for those 2-3 people, the rest of the community would have less fun, as they would not be part of the main focus of the game.

If everyone is a God, it becomes the norm.

If it's the norm, then it isn't special.

You might as well just re-name the fucking game.

It's like giving everyone a rare item in the game because it's "only fun" for those who've had it drop for them.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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